Monday, March 26, 2018

Lecture this week!

Hi All,

Just a friendly reminder that Experiment 2 kicks off this week with a lecture from 12-2pm, followed by studio from 2-6pm as normal.

The brief for Experiment 2 is now live on the ARCH1101 website here: 

Finally, if you get a moment take a look at James Pedersen's blog ... he shows a series of projects comparing the sketchup model with the finished architecture.

See you in the Law Lecture Theatre at 12 on Thursday: Law Theatre G04, Map Reference K-F8-G04 



Sunday, March 18, 2018

Film, Animation and Machinima

Hi All,

Below are a few videos to inspire your animated sections this week:

1. This clip shows you some of the editing techniques used in feature films. Kill Bill was directed by Quentin Tarantino who worked for a long time in a video rental store (which became DVD rental stores and now Netflix) and developed an encyclopedic knowledge of popular films. This might explain why he uses so many editing techniques, and consequently why his scenes are useful to film students for demonstrating how each technique might be used.  It's wise to consider the point of view shown in your animated sections because, as you can see below, point of view can radically transform our appreciation of the space.


2. The making of the animated film The Third and The Seventh. This clip shows the different layers that go into creating a photo-realistic digitally created scene. The take away point here is that you should think about post processing your still images and even videos captured from Sketchup to give them more richness in terms of materials and atmosphere.

3. The game Red Faction Guerrilla is famous for its in game destruction. It's still a classic today. In this clip you'll hear one of the developers talking about the levels of material/structural realism and making the observation that their level designers are becoming "less and less a 3d structure artist and more and more an Architect". This says two things ... visual realism is increasingly supported by physical realism in virtual environments ... and, you might think about a career in designing Architecture in a virtual world.

4. Extending the notion of real time physics interactions, see the clip below by Nvidia. It shows their FleX system and asks you to imagine how you might use it in the future. The air flow around the sports car makes us think about air flows around and through buildings; a key ingredient for comfortable and sustainable Architecture. Obviously the applications for real time design in Civil Engineering are also very exciting.

Thursday, March 8, 2018

Studio week three

Hi All,

The task and independent study for week three is now live (a little early this time!). You can take a look here:

This image shows 2g of Aerogel holding up a 2.5kg brick. A spectacular achievement and one example of a super material that we'll be looking at in studio next week.

As you will see when you follow the link to week three from the brief page, there are more tasks to complete and more independent study to do. This is the pattern we will be following throughout the course, so it's important to keep up with the weekly submissions so you don't fall behind.

Kind regards


Monday, March 5, 2018

Graphic Techniques

Hi All,

Take a look at the recent posts by tutors Troy Donovan and Maryam Osman; you'll see some good examples of graphic techniques and recommendations for improving your general knowledge of architectural representation.

As well as following your own tutors blog it's worthwhile to keep an eye on the blogs of other tutors because you'll see different approaches and advice you can apply to your project.



Sunday, March 4, 2018

Lecture One, Studio in Week Two, Tutorial Groups:

Hi All,

The introduction lecture from week one as well as the task for this weeks studio class on Thursday is now live!

You can find links to them all on the brief page for Experiment 1 here.  

You might also like to get a head start and take a look at a series of images I've put together on inspirational Stairs: also on the brief page for Experiment 1.

Finally, I've updated the tutorial groups list to reflect the students who I missed with the old list ... take a look there to double check you are in the right place and email me at if you still cant find your group allocation.